Mythwrecked: Ambrosia Island Preview – Stairway To Heaven

Slowly swimming back to consciousness, I awaken on a beach. The scattered remains of my ship surround me, already starting to be swallowed by the golden grains. There’s no one else. My fellow passengers, the crew members, all gone. I’m alone on a beautiful, but empty, island. Not being one to panic, I set out to explore the strange setting. If I survived without a scratch, surely others did as well. I do manage to find someone, but it’s not all all who I expected.

Carved of marble and standing tall, a bloodless female figure guards a grand staircase leading to a large shut entrance. It speaks to me.

Not in a poetic, “I feel the art in my soul” way. The mouthless statue literally starts talking to me. That’s my first clue something truly otherworldly is afoot. My statuesque guide — figuratively this time — points me in the direction of the docks to seek a seaplane. Its inhabitant, she explains, will most likely help me find a way off this spit of land. When I finally trudge my way up to the vessel it’s grown dark, and a voice from inside insists it won’t open the door until morning.

That leaves me little choice. I strike out for a lighthouse that seems like a good place to take shelter for the night and rest on an inviting bench. Here, I can save my game and move time forward. As the rosy fingers of dawn light up the sky, I trek back to discover the disembodied voice from last night’s seaplane excursion is actually Hermes, the Greek god.

His teddy-bear-like appearance matches his personality. Afraid of me and the other gods on the island, it takes a minute to calm him enough to tell me what on earth is going on. But even calmed, he has less clue about why he is on the island than I do. The plot thickens.

My overarching task in Mythwrecked becomes clear: Discover why the deified and amnesiac locals are stuck on an island no one knows how to get to. It’s my only hope of escaping myself. But taking small steps first, I turn my thoughts towards the sealed gates, which Hermes admits to shutting himself in order to keep his fellow Olympians locked away.

With many questions and few answers, I end my time with Mythwrecked: Ambrosia Island‘s demo. Befriending the scared delivery god, freeing his kin, and uncovering new sections of the idyllic landscape are missions I look forward to starting soon.

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