Godlike Burger Switch Impressions: What Happens When You Mix Overcooked, Sweeney Todd, And Space In Your Hands

Godlike Burger just made its way on to consoles, and it’s a great choice for the Switch. Beneath its vibrant colors, cartoon-like visuals and absorbing gameplay loop — which look and feel smooth on Nintendo’s platform — is a super dark premise. The down-on-his-luck protagonist has just said his final goodbyes to his space-hoping, burger-flipping granny. In packing up her personal items, he comes across the keys to the Good Burger and decides to make a grand re-opening.

The problem? His burgers suck. Like, aliens from across the galaxy are prepared to murder him levels of bad. In a chaotic, food-filled melee the would-be chef is offered a choice: Death or Burgers. Which is how I find myself making unknowing cannibals out of the universe’s denizens.

The tutorial is a little overwhelming, but the essential concept is easy to grasp. During the day, it’s my job to welcome hungry customers, grab the correct ingredients out of the fridge, cook them, and serve their orders just the way mama used to make…if mama was a homicidal maniac. The rush can be hectic, but luckily, if I find myself running low on patties, I can get one of my customers alone and murder them. It takes a few seconds to harvest the corpse, and washing before anyone sees the blood smattered across my apron takes even more time. If I’m caught in a compromising position, I risk having the cops raid my floating eatery. But if successful, I have another heaping helping for my patrons, and the money continues to roll in.

I was too busy trying to make my customers happy and rise my prestige level on my first day to kill anyone. But happy reviews brings more people to the grill. It also attracted on day two and three, respectively, the interest of thieving rivals and food critics. Each of these come with problems I have to tackle while also juggling serving food. There’s never a dull moment, and with additional missions — like killing a certain number of one species — it’s really easy to get lost in the game. Seeing my empire begin to grow made me hungry to get out there and accomplish even more.

Money is the heart of everything in Godlike Burger. When the sun sets on a profitable day, I have to pay rent then head downstairs. Here, I can buy more ingredients, like buns, cheese, and tomatoes (but the meat’s already covered, so I’ve got that going for me). I can also use my ill-gotten gains to purchase secret sauce recipes, kitchen upgrades, and I can even pay the police look the other way. Because my greasy spoon is also a spaceship, I can take my show on the road when I horde up enough prestige and cash to pay to park on a world with a more discerning — and richer — clientele.

The cycle feeds itself, pushing me to make more food to make more money to funnel back into my restaurant. It’s a great game to plug away at while lounging on the couch or before bed. So, setting aside concerns that the constant action might challenge the console in later gameplay, grabbing Godlike Burger on the Switch makes sense.

One response to “Godlike Burger Switch Impressions: What Happens When You Mix Overcooked, Sweeney Todd, And Space In Your Hands”

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